Would you be able to remove the "cant connect" notification that pops up when you tap on the bux at the bottom of the main screen. Swiping up on my pixel 9 to bring up the home button almost always trigger it causing the notification to cover Palpatine when I reopen the app (externally grateful you got this working btw. I've been trying to play for years. Thank you very much!!)
Am I the only one whose notifications aren't working?They are essential for this type of games Anyway, thank you so much for bringing this gem back to life.
Not just you, this is a deliberate choice (for now). I decided to omit notifications initially to keep the game permissions-free to avoid worrying people when installing a "random" APK off the internet. Not sure when exactly, but I do plan on reimplementing notifications at some point.
This is awesome, thanks! Some small things I noticed:
1 - Sometimes the button on the right lower corner becomes "Menu" when it should be the "X", so I kinda get stuck in a loop.
2 - This could be me understanding it wrong, but it seems that resources I got from the Cargo Bay should go to my inventory and count on the active Assignments, but I think they don't?
Thanks for the feedback! I'm currently investigating issue #1. Regarding issue #2, it could be that the inventory hides any resources that you do not yet have the correct Imperial Floor for, and will appear once you build the appropriate floor. I'm looking into whether or not this matches legacy behaviour, and will let you know the outcome
Thanks for the feedback! These are definitely the kinds of things I'd love to add to the game. I go into a bit more detail of future plans in my dev log here, but basically I have a bit more work to do getting the old events running, then some economy balance changes, and then would love to start looking into original content updates ☺
Hey, great job! Loving this so far. One difference I've noticed between this and the OG is that the jobs tab for bitizens is sorted by no job at the top in the original, whereas in this one it's at the bottom. I'm not sure if it's intentional, but it's sort of makes sense how it was before. Cheers!
Thanks for playing! Good spotting, haven't looked into it yet but I imagine this will be easy enough to get into the next patch, targeting release tomorrow ☺
Fixed now in 1.5.3! Bitizen tab order for "JOB" now puts the unemployed at the top of the list, so they can more easily be put to work and stop being so lazy.
I've been playing for about a day now, it's great and just how I remember it! Thank you for making this! I have had one issue: during the "rebel hunt" events, when I find the rebel, it doesn't recognize that I'm clicking them, and I am unable to finish it and just have to close out. Other than that no issues so far!
Thanks for the report, will investigate and let you know when I have a solution and/or fix. Would you mind confirming what device and OS you are playing on? Would help diagnose the issue a ton ☺
May be fixed now in 1.5.3! I discovered that hunts could break when the tower was redrawn, which was the only potential culprit I could find. Please reach out again if the problems persist though!
Thanks for the report! That dang tutorial was a real pain during development and testing to catch edge cases like this one. Hoping to get the fix in for the next release, which is targeting the end of this week. Will do my best to remember to update you when it's live!
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Would you be able to remove the "cant connect" notification that pops up when you tap on the bux at the bottom of the main screen. Swiping up on my pixel 9 to bring up the home button almost always trigger it causing the notification to cover Palpatine when I reopen the app (externally grateful you got this working btw. I've been trying to play for years. Thank you very much!!)
Am I the only one whose notifications aren't working?They are essential for this type of games Anyway, thank you so much for bringing this gem back to life.
Not just you, this is a deliberate choice (for now). I decided to omit notifications initially to keep the game permissions-free to avoid worrying people when installing a "random" APK off the internet. Not sure when exactly, but I do plan on reimplementing notifications at some point.
This is awesome, thanks! Some small things I noticed:
1 - Sometimes the button on the right lower corner becomes "Menu" when it should be the "X", so I kinda get stuck in a loop.
2 - This could be me understanding it wrong, but it seems that resources I got from the Cargo Bay should go to my inventory and count on the active Assignments, but I think they don't?
I'm playing on a Galaxy S25+, Android 16
Thanks for the feedback! I'm currently investigating issue #1. Regarding issue #2, it could be that the inventory hides any resources that you do not yet have the correct Imperial Floor for, and will appear once you build the appropriate floor. I'm looking into whether or not this matches legacy behaviour, and will let you know the outcome
I have 3 people working their dream jobs at the workout center, with service skills 9, 8, and 9.
I just got another bitizen with service skill 9 and workout center as their dream job.
Am I supposed to kick the 8 out of their dream job, or force the new guy to work a job he doesn't want?
Moral quandaries in my clicker game :(
Love this game! I really appreciate the work to bring back such a charming little game! I have a couple ideas if you are curious?
1. How difficult would it be to make extra costumes for the bitizens so we can have notable characters in our death star?
2. Could an elevator music version of the cantina band music be added to the soundtrack?
Thanks for the feedback! These are definitely the kinds of things I'd love to add to the game. I go into a bit more detail of future plans in my dev log here, but basically I have a bit more work to do getting the old events running, then some economy balance changes, and then would love to start looking into original content updates ☺
Hey, great job! Loving this so far. One difference I've noticed between this and the OG is that the jobs tab for bitizens is sorted by no job at the top in the original, whereas in this one it's at the bottom. I'm not sure if it's intentional, but it's sort of makes sense how it was before. Cheers!
Thanks for playing! Good spotting, haven't looked into it yet but I imagine this will be easy enough to get into the next patch, targeting release tomorrow ☺
Fixed now in 1.5.3! Bitizen tab order for "JOB" now puts the unemployed at the top of the list, so they can more easily be put to work and stop being so lazy.
I've been playing for about a day now, it's great and just how I remember it! Thank you for making this!
I have had one issue: during the "rebel hunt" events, when I find the rebel, it doesn't recognize that I'm clicking them, and I am unable to finish it and just have to close out. Other than that no issues so far!
Playing web version BTW
Thanks for the report, will investigate and let you know when I have a solution and/or fix. Would you mind confirming what device and OS you are playing on? Would help diagnose the issue a ton ☺
Thanks! I'm only having the issue about 50% of the time as well. I'm playing on a chrome browser on a 2019 iMac w/ intel i5
May be fixed now in 1.5.3! I discovered that hunts could break when the tower was redrawn, which was the only potential culprit I could find. Please reach out again if the problems persist though!
I think sometimes the culprit is displayed on the floor one above the actual floor, it's happened twice to me today
Minor bug report. The "Levels Tab" pop up keeps appearing in the web version and with no way to access the Levels tab, halting the tutorial progress.
Other than that, this is an amazing blast from the past.
Thanks for the report! That dang tutorial was a real pain during development and testing to catch edge cases like this one. Hoping to get the fix in for the next release, which is targeting the end of this week. Will do my best to remember to update you when it's live!
Should be fixed now in 1.5.3! I've added more checkpoints in the tutorial to avoid events like this blocking progress.